The first time I found a chest, I didn’t manage to open it before a killer caught me. I got exuberated as something new shined some light on this hellish life I now live. I did not pay enough attention. But the next time I was more careful and I managed to loot it. But I must grasp whatever I find with my hands, cause all is lost if the killers lays his hands on me. | |||
~ Benedict Baker's Journal |
Chests are an interactive object that can be searched by Survivors in order to acquire Items within a Trial.
Contents
- 1 Overview
- 2 Unlocking
- 2.1 Rummaging
- 3 Killer Interrupt
- 4 Number of Chests
- 5 Loot
- 5.1 Probabilities
- 5.1.1 Rarity Type
- 5.1.2 Item Type
- 5.1 Probabilities
- 6 Unlockables
- 6.1 Survivor Perks
- 6.2 Killer Perks
- 7 Change Log
- 7.1 Patch 2.5.0
- 7.2 Patch 4.2.0
- 8 Trivia
- 9 Video
- 10 Gallery
- 11 References
- 12 TL;DR
Overview
Chests have predetermined possible spawn locations throughout the Maps and the Map Generator will randomly pick a couple of said locations to spawn a Chest in. Only the single Chest found within the Basem*nt is guaranteed to spawn: appearing in either the far right or the far left corner of the room (relative to the entrance stairs).
Unlocking
Unlocking a Chest takes 10 seconds in which the Survivor attempts to pick the lock at the front of the Chest.
This action is accompanied by distinct sounds a nearby Killer may hear (within 20 metres of the Chest).
Equipping the Teachable Perk Pharmacy will reduce the range of those noises by 8 metres while also accelerating the Chest Unlock time.
Rummaging
Up to the first graphical update The Realm Beyond - Part One, Chests featured a different model and animations.
Instead of lock-picking the Chest a Survivor would approach it, open its lid and then rummage through the (invisible) contents, creating distinct rummaging noises, until eventually finding an Item. This action was referred to as a Chest Search.
Originally, if the Survivor would interrupt the Chest Search, they would slowly and carefully close the lid as to not attract the Killer. If, however, they were to rush that action, the lid would snap shut and create a Loud Noise notification for the Killer.
The slower animation was eventually discarded due to complaints of it taking too long, and the lid would always snap shut, but only create a Loud Noise notification if the action was rushed.
However, this interaction option was added back with Patch 4.4.0 and the introduction of Élodie's Perk Appraisal, but renamed to be Rummaging instead of Searching.
Killer Interrupt
A Survivor in the middle of unlocking a Chest can be grabbed by the Killer and hoisted onto their shoulder directly.
Number of Chests
By default, 3 Chests will spawn each Trial.
The amount of Chests can be influenced with the Screech Cobbler or Coin Offerings, or the Perk Hoarder
Since these Unlockables stack, it is possible to spawn up any number of Chests from 1 up to 13 Chests in a given Trial.
The table below lists some combination examples:
Chest(s) | Modifier | Unlockable(s) used |
---|---|---|
1 Chest | -2 | 1 Cut Coin |
2 Chests | -1 | 1 Scratched Coin |
3 Chests | 0 | default |
4 Chests | +1 | 1 Tarnished Coin |
5 Chests | +2 | 1 Shiny Coin |
7 Chests | +4 (2*2) | 2 Shiny Coins |
9 Chests | +6 (3*2) | 3 Shiny Coins |
11 Chests | +8 (4*2) | 4 Shiny Coins |
13 Chests | +10 (4*2+2) | 4 Shiny Coins + Hoarder |
Loot
The Items obtained from a Chest is random, but can be influenced by Perks:
NOTE: the Rarity of the discovered Item is determined by the Survivor who completes the Search interaction, not the one who initiated it.
Chest Loot can be of any Rarity, ranging from Common to Ultra Rare, and also includes the Event Rarity when available.
Probabilities
Rarity Type
The following table shows the approximate probability of obtaining each Rarity Tier without and with equipping Plunderer's Instinct:[1]
Rarity | Default | Plunderer's Instinct |
---|---|---|
Common | 43% | 14% |
Uncommon | 33% | 18% |
Rare | 16% | 22% |
Very Rare | 5% | 31% |
Ultra Rare | 2% | 15% |
NOTE: these numbers were deciphered through in-game testing at a time that did not feature an in-game Event with Event Items, which is why there are no numbers available for finding Items of the Event Rarity.
Item Type
The following table shows the approximate probability of obtaining each Item without and with equipping Plunderer's Instinct, regardless of the Item's Rarity:[2]
Rarity | Default | Plunderer's Instinct |
---|---|---|
Med-Kits | 37% | 23% |
Toolboxes | 37% | 37% |
Flashlights | 16% | 16% |
Keys | 7% | 14% |
Maps | 2% | 10% |
Unlockables
Survivor Perks
Ace in the Hole | Lady Luck always seems to be throwing something good your way. When retrieving an Item from a Chest, there is a chance an Add-on will be attached to it.
Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping. "Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti | |
---|---|---|
Appraisal | You have a careful eye that notices what many overlook. Start the Trial with 3 Tokens:
Rummaging is only available once per Chest. | |
Better than New | You are an expert in combat medicine. Patients leave your care reinvigorated. Completing a Healing action on another Survivor grants them the following benefits until they receive damage again:
| |
Boon: Illumination | Your keen insight is something best shared with others. Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. All Survivors benefit from the following effects when inside the Boon Totem's radius:
Survivors can only be affected by one instance of Boon: Illumination at a time. Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem. "A shift in reality. Heavy with hidden meanings." — Return | |
Clairvoyance | There is an intrinsic energy in you that sees beyond your vision. Whenever you cleanse or bless a Totem, Clairvoyance activates:
| |
Detective's Hunch | Unlocks potential in your Aura-reading ability. Each time a Generator is completed, the Auras of any Generators, Chests, and Totemswithin 32/48/64 metres are revealed to you for 10 seconds.
"Are you able to tell us where you were last night?" — Detective David Tapp | |
Hardened | Live long enough, and survival will run in your blood. After unlocking a Chest and either blessing or cleansing a Totem, Hardened activates:
| |
Mirrored Illusion | A familiar spell made unfamiliar in this corrupted landscape. After repairing Generators for a total of 50%, Mirrored Illusion activates:
"Just... stay there... perfect!" — Baermar | |
Pharmacy | You have a knack for finding medicine. Whenever you are in the Injured State, Pharmacy activates:
"Adrenaline, it is going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith | |
Plunderer's Instinct | Unlocks potential in your Aura-reading ability and improves your Luck when finding Items in Chests:
"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes | |
Residual Manifest | A lifetime of chasing the darkness has taught you that the best disinfectant is light.
"I'll never see what Haddie sees. But so long as I'm with her, I know I'm safe." — Jordan Rois, Ravages of the Abyss Episode 5 | |
Scavenger | Where others see junk, you see valuable improvised tools. While holding a depleted Toolbox, Scavenger activates:
Scavenger grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Toolbox. "It's amazing what people will throw away around here." — Gabriel Soma | |
Specialist | Adventure. Exploration. Excavation. You are in your element. Whenever you unlock or rummage through a Chest, Specialist gains +1 Token, up to a maximum of 6 Tokens:
| |
Still Sight | A clear mind and calm temperament will always find the means of their escape. After standing still for 6/5/4 seconds, Still Sight activates:
|
Killer Perks
Hoarder | You protect what little you have and are perceptive to those rummaging through your stockpiles. Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 metres of your location: Hoarder spawns 2 additional Chests in the Trial. |
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Change Log
Patch 2.5.0
- Increased the maximum Rarity of Loot from Very Rare to Ultra Rare.
- Added a minimum spawn distance in-between Chests as they interfered with the spawns of Jigsaw Boxes.
- Found Items will now require to be picked up even when not already having one equipped.
Patch 4.2.0
- Updated the Chest model and animations as part of the The Realm Beyond - Part One update.
Trivia
- A change that was done to the Chests for the Winter Solstice 2018 Event made it possible for Ultra Rare Items to spawn in them.
- That change was originally an unintended side-effect, however, the Developers decided to make it a permanent feature after receiving much positive feedback from the Community.
- Progression of unlocking a Chests is accumulative between all Survivors and will be saved upon cancelling the interaction prematurely.
- Completing a Chest Unlock will leave the found Item within the Chest and require the Player to actively pick it up.
- Up until Patch 2.5.0, completing a Chest Search without an Item equipped would automatically equip the found Item.
Video
Old Chest Search animation |
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Gallery
References
- ↑ https://www.reddit.com/r/deadbydaylight/comments/bxk4hj/ive_analyzed_data_from_over_800_survivor_chests/ 800+ Chests Study. Reddit post. Retrieved 8 June 2019
- ↑ https://www.reddit.com/r/deadbydaylight/comments/bxk4hj/ive_analyzed_data_from_over_800_survivor_chests/ 800+ Chests Study. Reddit post. Retrieved 8 June 2019
TL;DR
TL;DR of Chests Use: Can be unlocked to find new Items within a Trial. |