Totems (2024)

Totems (1)

Totems are Props and a Game Mechanic that were added to Dead by DaylightTotems (2)Totems (3)Totems (4) with Patch 1.3.0.

Contents

  • 1 Overview
  • 2 Interactions
    • 2.1 Cleansing
    • 2.2 Blessing
    • 2.3 Snuffing
    • 2.4 Rekindling
  • 3 Totem Types
    • 3.1 Dull Totems
    • 3.2 Hex Totems
    • 3.3 Boon Totems
    • 3.4 Rekindled Totems
  • 4 Unlockables
    • 4.1 Survivor Perks
    • 4.2 Killer Perks
  • 5 Change Log
    • 5.1 Patch 2.5.0
  • 6 Trivia
  • 7 Video
  • 8 Gallery

Overview

All Trials spawn with 5 Totems in random location, usually hidden against environmental objects and in nooks and cranies.

Depending on the Perks that are used (or not) by the Players participating in the Trial, Totems will appear in one of 3 possible states:

  • Default as a Dull Totem.
  • Cursed as a Hex Totem (a Rekindled Totem is equivalent to this state).
  • Blessed as a Boon Totem.

Interactions

There are 4 possible ways to interact between Players and Totems.
2 of them require having certain Perks equipped:

  • Cleansing
  • Blessing
  • Snuffing
  • Rekindling

Cleansing

Totems (5)

This interaction is only available to Survivors

Cleansing is available on Dull Totems and Hex Totems.

Survivors can walk up to either type of Totem and perform the Cleansing interaction, which by default takes 14 seconds to complete.
The interaction cannot be interrupted, as this will reset any partial progress.

Once the interaction is completed, the Totem breaks apart into its constituent parts.
If it was a Hex Totem, this will trigger a map-wide thunderclap sound effect and remove the Hex Curse from it (which usually disables the associated Hex Perk).
Cleansing all Totems in the environment will prevent any new Hexes from being applied to them, as cleansed Totems cannot be (re-)hexed.

Blessing

Totems (6)

This interaction is only available to Survivors

Blessing is available on all Dull Totems and Hex Totems, if the Survivor has a Boon Perk equipped.

Survivors with Boon Perks equipped can walk up to either type of Totem and perform the Blessing interaction, which by default takes 14 seconds to complete on Dull Totems, and 28 seconds (double, Blessing a Hex Totem applies an Action Speed penalty of -50%) to complete on Hex Totems.
The interaction cannot be interrupted, as this will reset any partial progress.

Once the interaction is completed, a map-wide thunder-roar sound effect is triggered, and the effects of the Boon Perks equipped by the Survivor performing the Blessing radiate from the newly created Boon Totem.
Blessing a Hex Totem has the same effects as Cleansing, except that instead of breaking apart the Totem, it will instead transform it into a Boon Totem.

Snuffing

Totems (7)

This interaction is only available to Killers

Snuffing is available to all Killers by default.

A Killer can walk up to any Boon Totem and snuff it out, which takes 1 second to complete.

Snuffing out a Boon Totem removes its blessing and transforms it back into a Dull Totem.
If the Killer is using the Perk Shattered HopeTotems (8)Totems (9)Totems (10), this interaction will instead break the Totem apart into its constituent parts, as if a Survivor had cleansed it.

Rekindling

This interaction is only available to Killers

Rekindling is available on all cleansed Totems, if the Killer has the Perk Hex: PentimentoTotems (11)Totems (12)Totems (13) equipped.

A Killer can walk up to any cleansed Totem and rekindle it, which takes 1 second to complete, transforming it into a Rekindled Totem, which looks slightly different to a regular Hex Totem, but otherwise behaves identically, with two exceptions (see below).

Totem Types

There are 4 different types of Totems:

Dull Totems

Dull Totems are unlit Totems found in random locations throughout the environment.

Unless the Killer uses any Hex Perk, or Hex: No One Escapes DeathTotems (14)Totems (15)Totems (16) or Hex: PlaythingTotems (17)Totems (18)Totems (19) prior to their activation, all Totems will be Dull Totems at the start of the Trial.

Hex Totems

Totems (20)

Hex Totems are a special kind of Totem, identifiable by the lit candles underneath them.

If the Killer uses any Hex Perk (with the exceptions of Hex: No One Escapes DeathTotems (21)Totems (22)Totems (23), Hex: PlaythingTotems (24)Totems (25)Totems (26), or Hex: Face the DarknessTotems (27)Totems (28)Totems (29), which will not light their potential Totems until their activation), a randomly chosen Dull Totem will become a Hex Totem at the start of the Trial.

Each Hex Perk is tied to its own Hex Totem.
Neither the Killer nor the Survivors have any means to discern, which Hex is associated with which Hex Totem.

The destruction of a Hex Totem is accompanied by a distinct map-wide audio cue of a thunderclap.

Boon Totems

Totems (30)

Totems (31)

Boon Totems are another special kind of Totem, identifiable, and differing from Hex Totems, by a bluish shimmer emanating from the candles underneath them, as well as an audible drone sound effect whenever someone is within their range (24 metres).

Boon Totems cannot be cleansed, only snuffed.

The creation of a Boon Totem is accompanied by one of 3 distinct map-wide audio cues of a thunder-roar, similar to that of a destroyed Hex Totem, but less explosive.

Rekindled Totems

Rekindled Totems are a secondary form of a Hex Totem.
Currently, the only way to create them is by using the Hex Perk Hex: PentimentoTotems (32)Totems (33)Totems (34), which allows the Killer to rekindle the broken remains of a cleansed Totem.

Rekindled Totems work the same as a Hex Totem, with the sole two differences that once they are cleansed again, The Entity will completely remove the broken remains from the environment, making any further interaction impossible, and that Survivors cannot bless them.

Unlockables

Survivor Perks

Totems (35)Better than NewYou are an expert in combat medicine.
Patients leave your care reinvigorated.

Completing a Healing action on another Survivor grants them the following benefits until they receive damage again:

  • Increases their Action speeds in Healing, Unlocking, Cleansing, and Blessing by 12/14/16 %.
Totems (36)Boon: Circle of HealingA Boon that offers comfort amidst the terror.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon TotemTotems (37)Totems (38)Totems (39).
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

  • Increases Altruistic Healing speeds by 50/75/100 % when not using a Med-KitTotems (40)Totems (41)Totems (42).
  • If a Survivor is injured, their AuraTotems (43)Totems (44)Totems (45) will be revealed to all other Survivors.
Survivors can only be affected by one instance of Boon: Circle of Healing at a time.

Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"Try this, it is better than anything you'll find in a pharmacy." — Mikaela Reid

Totems (46)Boon: Dark TheoryYour obsessive study of the paranormal has given you unprecedented knowledge of other Realms and planes of existence.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon TotemTotems (47)Totems (48)Totems (49).
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

  • Grants a +2% HasteTotems (50)Totems (51)Totems (52) Status Effect.
    • This effect lingers for 2/3/4 seconds after leaving the Boon Totem's range.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.
Totems (53)Boon: ExponentialWhen it seems like your number is up, you consider ways to recalculate the odds.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon TotemTotems (54)Totems (55)Totems (56).
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

  • 90/95/100 % bonus to the Recovery speed.
  • Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying StateTotems (57)Totems (58)Totems (59).
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"It is not our time to die... probably." — Jonah Vasquez

Totems (60)Boon: IlluminationYour keen insight is something best shared with others.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon TotemTotems (61)Totems (62)Totems (63).
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

Increases your Action speeds for Blessing and Cleansing by 6/8/10 % while you have a lit Boon Totem.

Survivors can only be affected by one instance of Boon: Illumination at a time.

Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"A shift in reality. Heavy with hidden meanings." — Return

Totems (73)Boon: Shadow StepA Boon that conceals the truth.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon TotemTotems (74)Totems (75)Totems (76).
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

  • Scratch MarksTotems (77)Totems (78)Totems (79) are suppressed.
  • AurasTotems (80)Totems (81)Totems (82) are hidden from The Killer.
    • Both effects linger for 2/3/4 seconds after leaving the Boon Totem's range.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"Stick to the shadows and cover your tracks." — Mikaela Reid

Totems (83)ClairvoyanceThere is an intrinsic energy in you that sees beyond your vision.

Whenever you cleanse or bless a TotemTotems (84)Totems (85)Totems (86), Clairvoyance activates:

"Does anyone else see that? Just me?" — Mikaela Reid
Totems (105)CounterforceYou know how to withstand an enemy stronger than you, and it starts with hunting down and knocking out their support.

You cleanse TotemsTotems (106)Totems (107)Totems (108) 20% faster.

  • Gain another, stack-able 20% Cleansing Speed bonus per cleansed Totem.
  • After cleansing a Totem, the AuraTotems (109)Totems (110)Totems (111) of the Totem farthest from you is revealed to you for 2/3/4 seconds.

"I don't mind a little detective work." — Jill Valentine

Totems (112)Detective's HunchUnlocks potential in your Aura-reading ability.

Each time a Generator is completed, the AurasTotems (113)Totems (114)Totems (115) of any GeneratorsTotems (116)Totems (117)Totems (118), ChestsTotems (119)Totems (120)Totems (121), and TotemsTotems (122)Totems (123)Totems (124)within 32/48/64 metres are revealed to you for 10 seconds.

  • If you are holding a MapTotems (125)Totems (126)Totems (127), any objects revealed by Detective's Hunch will automatically be tracked by it.

"Are you able to tell us where you were last night?" — Detective David Tapp

Totems (128)HardenedLive long enough, and survival will run in your blood.

After unlocking a ChestTotems (129)Totems (130)Totems (131) and either blessing or cleansing a TotemTotems (132)Totems (133)Totems (134), Hardened activates:

  • Suppresses the urge to scream from any cause and instead causes the AuraTotems (135)Totems (136)Totems (137) of the Killer to be revealed to you for 3/4/5 seconds.
"Got to keep quiet. That thing is still out there." — Lara Croft
Totems (138)Inner StrengthYou look inwards and trust your instincts when you feel lost and alone.

Each time you cleanse a TotemTotems (139)Totems (140)Totems (141), Inner Strength activates:

  • You are automatically healed 1 Health State while hiding inside a LockerTotems (142)Totems (143)Totems (144) for 10/9/8 seconds when injured or suffering from the Deep WoundTotems (145)Totems (146)Totems (147) Status Effect.
Inner Strength does not activate if you currently suffer from the BrokenTotems (148)Totems (149)Totems (150) Status Effect.

"All this time I've been trying so hard to pretend like everything's fine, but it's not." — Nancy Wheeler

Totems (151)Mirrored IllusionA familiar spell made unfamiliar in this corrupted landscape.

After repairing Generators for a total of 50%, Mirrored Illusion activates:

  • Press the Active Ability button when next to either a ChestTotems (152)Totems (153)Totems (154), Exit GateTotems (155)Totems (156)Totems (157), GeneratorTotems (158)Totems (159)Totems (160), or a TotemTotems (161)Totems (162)Totems (163) to spawn a Static Illusion that lasts for 100/110/120 seconds.
Mirrored Illusion deactivates after triggering successfully.

"Just... stay there... perfect!" — Baermar

Totems (164)OverzealousFighting back against the Ravage motivates and inspires you.

After cleansing or blessing a TotemTotems (165)Totems (166)Totems (167), Overzealous activates:

  • Dull Totem: Increases your Repair speed by 8/9/10 %.
  • Hex Totem: Increases your Repair speed by 16/18/20 %.
Overzealous deactivates after losing a Health StateTotems (168)Totems (169)Totems (170) by any means.

"The Ravage senses us. We need to work fast." — Haddie Kaur, Ravages of the Abyss Episode 9

Totems (171)Small GameYou have the undeniable capability to sense danger.
  • Receive an auditory warning upon looking in the direction of Totems in a 45 ° cone within 8/10/12 metres.

Small Game has a cool-down of 14/12/10 seconds each time it activates.

For each Dull or Hex Totem cleansed by any Player, Small Game is automatically granted 1 Token:

  • Each Token reduces the Detection cone's angle by 5 °, down to a minimum of 20 °.

"Nope." — Andy, The Lost Tapes

Killer Perks

Totems (172)Hex: Blood FavourA Hex that gains the favour of The EntityTotems (173)Totems (174)Totems (175) when blood is spilt.
  • Whenever a Survivor loses a Health StateTotems (176)Totems (177)Totems (178) by any means and thus enters the Injured StateTotems (179)Totems (180)Totems (181) or the Dying StateTotems (182)Totems (183)Totems (184), Hex: Blood Favour calls upon The Entity to block all PalletsTotems (185)Totems (186)Totems (187) within 24/28/32 metres of that Survivor's location from being pulled down for the next 15 seconds.

All effects of the Hex Perk persist until its Hex TotemTotems (188)Totems (189)Totems (190) is cleansed or blessed.

"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes

Totems (191)Hex: Crowd ControlA Hex that ensures those lesser than you are properly herded.

Whenever a Survivor performs a Rush Vault action, Hex: Crowd Control triggers its effect:

  • Blocks the vaulted Window to every Survivor for the next 40/50/60 seconds.
All effects of the Hex Perk persist until its Hex TotemTotems (192)Totems (193)Totems (194) is cleansed or blessed.

"You have no control. People like you never did." — Ji-Woon Hak

Totems (195)Hex: Devour HopeA Hex rooting its power on hope.

The false hope of Survivors ignites your hunger.

Each time a Survivor is rescued from a Hook while you are at least 24 metres away, Hex: Devour Hope receives 1 Token, up to a maximum of 5 Tokens:

  • 2 Tokens: 10 seconds after hooking a Survivor, gain a 3/4/5 % HasteTotems (196)Totems (197)Totems (198) Status Effect for the next 10 seconds.
  • 3 Tokens: all Survivors suffer from a permanent ExposedTotems (199)Totems (200)Totems (201) Status Effect.
  • 5 Tokens: grants the ability to kill all Survivors by your own hand.
All effects of the Hex Perk persist until its Hex TotemTotems (202)Totems (203)Totems (204) is cleansed or blessed.

"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."

Totems (205)Hex: Face the DarknessYou make an example of one of your victims, forcing their allies to become awed by your power.

Whenever you injure a Survivor by any means, if there is still a Dull TotemTotems (206)Totems (207)Totems (208) remaining on the Map, Hex: Face the Darkness activates and lights it, cursing that Survivor:

  • Causes all other Survivors to scream every 35/30/25 seconds, if they are outside of the Terror RadiusTotems (209)Totems (210)Totems (211), revealing their AurasTotems (212)Totems (213)Totems (214) for 2 seconds each time.

Hex: Face the Darkness deactivates once the Cursed Survivor either enters the Dying StateTotems (215)Totems (216)Totems (217) or is fully healed, which extinguishes the Totem.

Hex: Face the Darkness is disabled for the remainder of the Trial, if a Survivor manages to cleanse its Hex TotemTotems (218)Totems (219)Totems (220).

"I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács

Totems (221)Hex: Haunted GroundTwo trapped Hex TotemsTotems (222)Totems (223)Totems (224) will spawn in the Trial Grounds.
  • When either Hex Totem is cleansed or blessed, all SurvivorsTotems (225)Totems (226)Totems (227) suffer from the ExposedTotems (228)Totems (229)Totems (230) Status Effect for 40/50/60 seconds.
  • The second Hex Totem will immediately turn into a Dull Totem.

"Her home become profane."

Totems (231)Hex: Huntress LullabyA Hex rooting its power in despair.

Your hunt is an irresistible song of dread which muddles your prey's attention.

  • Survivors failing a Repair Skill CheckTotems (232)Totems (233)Totems (234)instantly regress the Generator by 2/4/6 % of its maximum possible Progression in addition to the default Progression penalty.
  • Survivors failing a Healing Skill Check instantly regress the Healing Action by 2/4/6 % of its maximum possible Progression in addition to the default Progression penalty.

Each time a Survivor is hooked, Hex: Huntress Lullaby grows in power and gains 1 Token, up to a maximum of 5 Tokens.
Each Token reduces the timer between the Skill Check Warning cue and the Skill Check appearing for both Repair and Healing Skill Checks:

  • 1 Token: reduction of -14%.
  • 2 Tokens: reduction of -28%.
  • 3 Tokens: reduction of -42%.
  • 4 Tokens: reduction of -56%.
  • 5 Tokens: complete suppression of the Warning cue.

All effects of the Hex Perk persist until its Hex TotemTotems (235)Totems (236)Totems (237) is cleansed or blessed.

"That song, it drives me crazy!"

Totems (238)Hex: No One Escapes DeathA Hex rooting its power on hope.

You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the Exit GatesTotems (239)Totems (240)Totems (241) are powered, if there is still a Dull TotemTotems (242)Totems (243)Totems (244) remaining on the Map, Hex: No One Escapes Death activates and lights it:

  • Increases your Movement speed by 2/3/4 %.
  • Survivors suffer from a permanent ExposedTotems (245)Totems (246)Totems (247) Status Effect.

Hex: No One Escapes Death remains inactive if no Dull Totems are available.

Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death reveals the AuraTotems (248)Totems (249)Totems (250) of its Hex Totem to all Survivors within 4 metres and gradually expands that range to 24 metres over the course of 30 seconds.

All effects of the Hex Perk persist until its Hex TotemTotems (251)Totems (252)Totems (253) is cleansed or blessed.

"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."

Totems (254)Hex: PentimentoYou reveal the true power of the Totems, hidden within their remains.

You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.
For each Rekindled Totem active at the same time, Hex: Pentimento gains an additional effect:

  • 1 Totem: reduces all Survivors' Repair speed by 20/25/30 %.
  • 2 Totems: reduces all Survivors' Healing speed by 20/25/30 %.
  • 3 Totems: reduces all Survivors' Recovery speed from being downed by 20/25/30 %.
  • 4 Totems: reduces all Survivors' Exit Gate Opening speed by 20/25/30 %.
  • 5 Totems: all Totems are permanently blocked by The EntityTotems (261)Totems (262)Totems (263).

When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it cannot be rekindled.

"Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961)

Totems (264)Hex: PlaythingA Hex that toys with a victim's suffering.

If there is at least one Dull TotemTotems (265)Totems (266)Totems (267) remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:

  • The hooked Survivor suffers from the CursedTotems (268)Totems (269)Totems (270) and ObliviousTotems (271)Totems (272)Totems (273) Status Effects until Hex: Plaything is cleansed.
  • For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem.
  • The AuraTotems (274)Totems (275)Totems (276) of Hex: Plaything's Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres.

All effects of the Hex Perk persist until its Hex TotemTotems (277)Totems (278)Totems (279) is cleansed or blessed.
"We came. Now you must come with us. Taste our pleasure." — Pinhead

Totems (280)Hex: RetributionA Hex that lashes out upon its destruction.

Those who cross you will be punished.

  • Survivors cleansing or blessing any TotemTotems (281)Totems (282)Totems (283) suffer from the ObliviousTotems (284)Totems (285)Totems (286) Status Effect for 35/40/45 seconds.
  • After cleansing or blessing a Hex TotemTotems (287)Totems (288)Totems (289), the AurasTotems (290)Totems (291)Totems (292) of all Survivors are revealed to you for 15 seconds.

All effects of the Hex Perk persist until its Hex TotemTotems (293)Totems (294)Totems (295) is cleansed or blessed.

"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn

Totems (296)Hex: RuinA Hex that affects the Generator Repair progress of all Survivors.
  • Whenever a GeneratorTotems (297)Totems (298)Totems (299) is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 50/75/100 % of the normal Regression speed.

All effects of the Hex Perk persist until its Hex TotemTotems (300)Totems (301)Totems (302) is cleansed or blessed.

"A curse is upon you. It will cause your ruin."

Totems (303)Hex: The Third SealA Hex that hinders the Survivors' Aura-reading abilities.

The last 2/3/4 Survivors you hit with a Basic or Special Attack suffer permanently from the BlindnessTotems (304)Totems (305)Totems (306) Status Effect.
All effects of the Hex Perk persist until its Hex TotemTotems (307)Totems (308)Totems (309) is cleansed or blessed.

"She touched your skin, you bear the witch's mark!"

Totems (310)Hex: Thrill of the HuntA Hex rooting its power on hope.

The false hope of Survivors fills you with excitement and strengthens your Totems.

For each Totem remaining in the environment, Hex: Thrill of the Hunt is granted 1 Token.

  • For each Token, all Survivors suffer from a stack-able 8/9/10 % Action Speed penalty to Cleansing and Blessing Totems, up to a maximum of 40/45/50 %.
  • Grants a stack-able 10% bonus BloodpointsTotems (311)Totems (312)Totems (313) for actions in the HunterTotems (314)Totems (315)Totems (316) Category per Token, up to a maximum of 50%.

All effects of the Hex Perk persist until its Hex TotemTotems (317)Totems (318)Totems (319) is cleansed or blessed.

Totems (320)Hex: Two Can PlayA Hex that teaches those who mess with you a lesson.

Anytime you are stunned or blinded by any Survivor a total of 4/3/2 times, and if there is not yet a Hex TotemTotems (321)Totems (322)Totems (323) already associated with Hex: Two Can Play and there is at least one Dull TotemTotems (324)Totems (325)Totems (326) remaining in the Trial Grounds, Hex: Two Can Play activates on a random Totem:

  • Blinds all Survivors who stun or blind you for 1.5 seconds.
    • This does not affect carried Survivors.
All effects of the Hex Perk persist until its Hex TotemTotems (327)Totems (328)Totems (329) is cleansed or blessed.

"From now on, no more Mr Good Guy." — Chucky

Totems (330)Hex: UndyingA Hex which maintains the vile powers that flow throughout the Trial.

The AurasTotems (331)Totems (332)Totems (333) of Survivors within 2/3/4 metres of any Dull TotemTotems (334)Totems (335)Totems (336) are revealed to you.

  • When another Perk's Hex TotemTotems (337)Totems (338)Totems (339) is cleansed or blessed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.

All effects of the Hex Perk persist until its Hex TotemTotems (340)Totems (341)Totems (342) is cleansed or blessed.

Totems (343)Shattered HopeTo capture your prey, you must first extinguish their hope.
  • Instead of snuffing Boon TotemsTotems (344)Totems (345)Totems (346) you destroy them.
  • Destroying a Boon Totem this way reveals the AurasTotems (347)Totems (348)Totems (349) of all Survivors that were within its range at that moment for 6/7/8 seconds.

"Nothing is permanent here. Nothing except our endless perdition." — Unknown, Notebook

Totems (350)ThanatophobiaTheir courage fades in the face of their undeniable mortality.
  • Each injured, dying, or hooked Survivor afflicts Survivors with a stack-able 1/1.5/2 % Action Speed penalty to Repairing, Sabotaging, and Cleansing, up to a maximum of 4/6/8 %.
  • Increases the Action Speed penalty by a further 12%, if there are 4 Survivors, who are either injured, dying, or hooked at the same time.

"She plays with us and revels in our pain."

Change Log

Patch 2.5.0

  • Improved the hiding spots of Totems as new interaction mechanics allow them to be placed closer to other objects.

Trivia

  • In the Game files, Hex Totems are referred to as "Hex Bags".
  • In rare cases and due to bugs, it has occurred that some iterations of the largest Maps spawned an additional sixth Totem.
  • Killers who have a unique Hatch closing animation will use that when snuffing a Boon Totem, except The DredgeTotems (351)Totems (352)Totems (353), which uses an attack animation.
  • If a Survivor is (self-)healing thanks to Boon: Circle of Healing and a Skill Check appears while the Killer is snuffing the Totem, that Skill Check will automatically fail.
  • There are only a handful of Perks with the ability to increase one's Blessing speed.

Video

Ash blessing a Dull TotemYun-Jin blessing a Hex Totem
Snuffing a Boon TotemA Killer snuffing a Boon Totem, from Survivor POV

Gallery

  • Totems (354)

    A Dull and a Hex Totem in comparison.

  • Totems (355)

    A lit Hex Totem.

  • Totems (356)

    Yun-Jin blessing a Hex Totem.

  • Totems (357)

    Yun-Jin cleansing a Hex Totem.

  • Totems (358)

    A lit Boon Totem.

  • Totems (359)

    The blue-ish HUD overlay emanating from the Boon Totem.

  • Totems (360)

    A lit Boon Totem's blue-ish Aura.

  • Totems (361)

    A Hex Totem blocked by The Entity.

Props
Totems (362) Alarm ClocksTotems (363) BarrelTotems (364) Bear TrapsTotems (365) Breakable WallsTotems (366) Cages of Atonement
Totems (367) ChestsTotems (368) Control StationsTotems (369) Crown PillarTotems (370) CrowsTotems (371) Dark Mist
Totems (372) DronesTotems (373) Exit GatesTotems (374) GeneratorsTotems (375) GlyphsTotems (376) Hatch
Totems (377) HooksTotems (378) Jigsaw BoxesTotems (379) LockersTotems (380) Masquerade PillarTotems (381) Memory Shards
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FAQs

What are examples of totems? ›

Totems are usually animals and body parts. Examples include Fish Eagle (Hungwe), Lion (Shumba), Monkey (Tsoko), Elephant (Nzou/Nhari/Zhou) or leg (Gumbo), heart (Mwoyo) etc. Each of these totems are usually accompanied by what is called praise poetry.

What does having a totem mean? ›

totemism, system of belief in which humans are said to have kinship or a mystical relationship with a spirit-being, such as an animal or plant. The entity, or totem, is thought to interact with a given kin group or an individual and to serve as their emblem or symbol.

What are the 10 names of totems? ›

The totems include: shoko, moyo, shava, ngara, gumbo, tsivo-gushungo, gwayi, mbizi. Nzou, Shumba, bonga, nyati, dziva, nheta, beta, garwe, mbeva, mbano, mhembwe, nguruve/humba, shiri, mhara, mhari, mvuu e.tc Shoko/soko has 6 praise names, mukanya, bvudzijena, wachemuka, murehwa, mutadza, Gumere, mudyavevana.

What is the use of totems? ›

A personal Totem recognises an individual's strengths and weaknesses and link a person to the land, air, and geographical characteristics. They also define peoples' roles and responsibilities and their relationship with each other and creation. Totems are not 'owned' but they are accounted for.

What is your totem? ›

A totem is a natural object, plant or animal that is inherited by members of a Clan or family as their spiritual emblem. Totems define peoples' roles and responsibilities and their relationships with each other and creation.” (Uncle Graham Paulson, 2023) Clan groups have caretaking responsibilities for their totems.

What are totems in American culture? ›

Totem poles are tall structures carved out of yellow or red cedar wood. They depict ancestral people or animals and are used in First Nations and Native American society to represent the history, culture, and beliefs of different groups of Indigenous peoples. The poles are hand-carved and hand-painted.

How does a person get a totem? ›

Totems define people's relationships to each other and give them particular rights and roles within the language group. Generally, the birth totem would come from the mother or father through a spiritual sign linked directly to the spirit of the ancestor that the totem represents.

What does totem mean in the Bible? ›

A totem is some object, generally an animal, though. sometimes a heavenly body, or a plant, whose name the clan I. bears, and to which it has a close relationship, traceable to. descent.

What is the symbol of a totem? ›

In its most specific sense, totem refers to an emblematic depiction of an animal or plant that gives a family or clan its name and that often serves as a reminder of its ancestry. The term is also used broadly for any person or thing having particular emblematic or symbolic importance.

Where do we get our totems? ›

Totems are passed down from generation to generation and define your kinship. You are expected to live your life according to the attributes of your totem. Those who share the same totem regard each other as being related even though they are not necessarily blood relatives.

What is the most common totem animal? ›

Classically everyone is a wolf or an eagle or some other noble beast and the idea of totem animals seems to be fraught with superstition. However, the idea has its own basis in being similar to not only being provided with guides, similar in a sense to angels, but also in being guided or taught lessons.

How do I choose my totem? ›

Remember that you cannot choose your totem spirit; instead, it chooses or has already chosen you. The Spirit chooses you, and they decide to whom they will reveal themselves. Much of the process of identifying your spirit animal involves paying attention to both your past and present.

What is a totem in slang? ›

colloquial. low man on the totem: a person of lowly status.

What is the point of a totem? ›

A totem pole typically features symbolic and stylized human, animal, and supernatural forms. Totem poles are primarily visual representations of kinship, depicting family crests and clan membership.

What is an example of a totem? ›

A totem could be a grizzly bear, oak tree, catfish, or just about any other living thing. Like a flag, a totem means a lot to the people it represents.

What objects are totems? ›

A totem could be a grizzly bear, oak tree, catfish, or just about any other living thing. Like a flag, a totem means a lot to the people it represents.

What kind of things can be totems? ›

Totems classify all things including plants, animals, birds and people. They provide a link between the natural world and kinship relationships with spiritual beliefs and personal responsibilities. The shark, eagle, kangaroo, bass, stingray, porpoise and crab are examples of Birpai totems.

What are totem symbols? ›

In its most specific sense, totem refers to an emblematic depiction of an animal or plant that gives a family or clan its name and that often serves as a reminder of its ancestry. The term is also used broadly for any person or thing having particular emblematic or symbolic importance.

How many types of totems are there? ›

Types. There are six basic types of upright, pole carvings that are commonly referred to as "totem poles"; not all involve the carving of what may be considered "totem" figures: house frontal poles, interior house posts, mortuary poles, memorial poles, welcome poles, and the ridicule or shame pole.

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