Magic (2024)

What's worse, they force you to learn magic the "proper" way. But magic isn't proper, it's wild and unpredictable! And that's why it's so beautiful.

Magic is a supernatural force present in the Boiling Isles and the Demon Realm as a whole.

Contents

  • 1 Description
  • 2 Known magic sources
    • 2.1 Bile sacs
    • 2.2 Glyph Magic
    • 2.3 Staffs and wands
    • 2.4 Artificial magic
  • 3 Known magic users
    • 3.1 Bile sacs
      • 3.1.1 Witches
      • 3.1.2 Demons
    • 3.2 Glyph magic
    • 3.3 Artificial magic
    • 3.4 Palismen
    • 3.5 Other
  • 4 Known spells
  • 5 Sightings
  • 6 Gallery
  • 7 Trivia
  • 8 References

Description[]

Magic, once invoked, has the ability to manipulate other natural forces. A spell, the most basic unit of magic, is an invocation that accomplishes a specific change. A spell can be simple or complex, depending on the degree of change the spell caster is attempting to accomplish.

Magic is not known to be present in the Human Realm; other natural forces exist, but magic is the only force that appears to be controllable through will alone.

Magic on the Boiling Isles is manipulated through a system of rituals. These rituals restrain and provide order and direction to what would ordinarily be a chaotic force. Witches invoke magic through the use of gestures, incantations, enchanted objects, potions, and elixirs. Witches require extensive education and training in order to master the system, allowing them to use magic effectively and safely. This training is accomplished at institutions such as Hexside and Glandus High. Students start training in magic at the kindergarten level and continue to develop their skills across the educational spectrum. As witches pursue their educations, they are guided down academic tracks leading to eventual coven membership and magic specialization.

Known magic sources[]

Bile sacs[]

1/2

The most common source of magic used on the Boiling Isles, witches and demons can cast spells through a sac of magic bile attached to their hearts. Each bile sac contains different magic phlegms that can be mixed together to create different spells, and thanks to this natural magic reservoir, witches and biped demons can cast a variety of spells just by drawing a spell circle. Because bile sacs contain magic, bile sac users can continue to use magic even in places where there is no other natural source of magic present, such as the Human Realm.[1] However, as the magic is coming from a biological medium, the emotions can be connected to magic. If the user is experiencing intense emotions, the effects are similar to adrenaline, where the stronger emotions make the magic stronger but more chaotic, to the point their magic becomes uncontrollable.[2] Using magic while experiencing these strong emotions will cause the user's eyes to glow.[3][4]

It is implied by Eda and Hunter that ancient witches or other magickind lacked bile sacs.

Glyph Magic[]

  • Magic (3)

    The four glyphs: fire, light, plant, and ice.

  • Magic (4)

    A light glyph briefly appears in Eda's spell circle.

  • Magic (5)

    The outline of an ice glyph appears in a snowflake on Luz's hand.

  • Magic (6)

    The plant glyph first appears when Luz uses a magnifying glass on a flower.

  • Magic (7)

    The fire glyph was discovered when Luz was in a grudgby match.

1/5

An alternate form of magic manifests as that of symbols known as glyphs. Glyph magic originates from an ancient race known as titans. Each individual titan was capable of creating their own unique form of glyph magic, with The Boiling Isles' Titan's glyphs formerly being the only ones remaining after the eradication of the titan race, still functioning due to half-alive state and thus his remaining power. In the epilogue of "Watching and Dreaming", King finds out that he is also capable of making his own glyphs, discovering his own form of the light glyph.

As a human, Luz Noceda lacks a bile sac and thus does not carry a natural reservoir of magical power within her. To compensate, she instead draws in the magic from the environment and the Titan through the use of his glyphs. The glyphs appeared to Luz in the environment but did not exist there naturally, and were instead placed by the Titan. As revealed in "Watching and Dreaming", the Titan only shows his magic to select individuals whom he favors, Luz being one of them. The Titan also implicitly deliberately hid his magic from Philip Wittebane for years.

Currently, there are four confirmed glyphs: light, ice, plant, and fire. While it is implied that these are the only four possible glyphs, there are infinitely many ways to combine the existing glyphs to create more complex spells. However, complex spells require the glyphs to be arranged in specific patterns connected in a circular pattern by lines. Performing glyph magic effectively requires that both the glyph is drawn accurately enough and that the caster has specific intent for the glyph's action when they activate it.[5] Accordingly, the larger the glyph, the larger effect the spell has.

Unlike bile sacs, glyphs do not contain their own magic; rather, they command the magic present in their respective titan.[6] Glyph magic is usable by anyone in the Demon Realm. While glyphs cannot work alone in the human realm, they can be powered if within range of a source of their respective titan's power, such as their blood, even if that distance is hundreds of feet away. The further one is from a source of blood, however, the weaker and less stable the glyphs become until they malfunction and don't produce an effect beyond destroying themselves; getting even further away will only cause partial self-destruction such as burning away some lines until eventually, the glyphs will become completely inert.[6]

However, as King's powers started to develop, he discovered he could create his own glyphs. According to Lilith, the glyphs act as a language that commands the magic present in the environment of the Boiling Isles (and thus the magical power present in the individual glyph set's founding titan) in order to cast spells. It is for this reason that glyph combos are arranged as a sequence that individually activates each glyph, and this is also why attempting to overlap or incorrectly drawing the glyphs can cause unintended or even disastrous results, as demonstrated when Eda creates an expanding, spiky mass of ice when attempting to make a "super-glyph" combining all of the glyphs into one.[7]

Glyphs when drawn on paper consume the paper they are drawn on, but if drawn on something larger like the ground or a wall will not consume it, and instead, the glyph itself will simply disappear. They have harmful effects if drawn or tattooed onto a living being due to glyphs requiring energy to cast spells. This is seen when Philip Wittebane tries to give himself magic by carving them into his arm but ends up damaging part of his body in the process.

Staffs and wands[]

  • Magic (8)

    Amity Blight using a training wand.

  • Magic (9)

    Luz Noceda using a training wand.

1/2

Besides glyphs and bile sacs, witches can also use specific tools to aid in spellcasting. Palismen, and by extension, the staffs they turn into, contain their own magic source that is separate from the magic of a witch's bile sac.[8] Therefore, powerless witches like Hunter or humans like Luz can cast spells using staffs. For younger witches, training wands can be used in casting more complex spells and, like staffs, can be used by powerless witches or humans.

Artificial magic[]

  • Magic (10)

    Emperor Belos uses his staff to cast artificial magic.

  • Magic (11)

    Hunter using his staff to cast artificial magic.

1/2

A relatively unknown source of magic used by Emperor Belos and Hunter, artificial magic seems to rely more on advanced scientific technology than natural sources. Supposedly, Belos learned how to harness this form of magic with the help of The Collector. It is notably effective against the magic-blocking wool, suggesting that artificial magic is a separate force from natural magic. Artificial magic is primarily red and allows its user to perform powerful spells without the need for spell circles. However, in Hunter's case, artificial magic can only be channeled via technology-enhanced equipment, such as his staff; disarming Hunter of his staff will leave him unable to cast any spells.

Known magic users[]

Bile sacs[]

Witches[]

Demons[]

Glyph magic[]

Artificial magic[]

Palismen[]

  • Hunter
  • Luz Noceda

Other[]

Known spells[]

Sightings[]

Season 1
The Owl House Main Theme:Appears
The Owl House Credits Theme:Appears
1. "A Lying Witch and a Warden":Debut10. "Escape of the Palisman":Appears
2. "Witches Before Wizards":Appears11. "Sense and Insensitivity":Appears
3. "I Was a Teenage Abomination":Appears12. "Adventures in the Elements":Appears
4. "The Intruder":Appears13. "The First Day":Appears
5. "Covention":Appears14. "Really Small Problems":Appears
6. "Hooty's Moving Hassle":Appears15. "Understanding Willow":Appears
7. "Lost in Language":Appears16. "Enchanting Grom Fright":Appears
8. "Once Upon a Swap":Appears17. "Wing It Like Witches":Appears
9. "Something Ventured, Someone Framed":Appears18. "Agony of a Witch":Appears
19. "Young Blood, Old Souls":Appears
Season 2
The Owl House Main Theme:Appears
The Owl House Credits Theme:Appears
1. "Separate Tides":Appears11. "Follies at the Coven Day Parade":Appears
2. "Escaping Expulsion":Appears12. "Elsewhere and Elsewhen":Appears
3. "Echoes of the Past":Appears13. "Any Sport in a Storm":Appears
4. "Keeping up A-fear-ances":Appears14. "Reaching Out":Appears
5. "Through the Looking Glass Ruins":Appears15. "Them's the Breaks, Kid":Appears
6. "Hunting Palismen":Appears16. "Hollow Mind":Appears
7. "Eda's Requiem":Appears17. "Edge of the World":Appears
8. "Knock, Knock, Knockin' on Hooty's Door":Appears18. "Labyrinth Runners":Appears
9. "Eclipse Lake":Appears19. "O Titan, Where Art Thou":Appears
10. "Yesterday's Lie":Appears20. "Clouds on the Horizon":Appears
21. "King's Tide":Appears
Season 3
The Owl House Main Theme:Absent
The Owl House Credits Theme:Absent
1. "Thanks to Them":Appears2. "For the Future":Appears
3. "Watching and Dreaming":Appears
Shorts
Owl Pellets
1. "Welcome to Hexside":Debut2. "Eda's Cursed Brush":Appears
3. "Paint Scare!":Appears4. "Art Lessons with Luz":Absent
5. "Coven Lovin Soap Opera":Video
Chibi Tiny Tales
1. "The Bake Off!":Absent2. "Hooty the Palisman Sitter":Absent
3. "Lumity Date":Absent

Gallery

Magic (12)
Click here to view the gallery.

Trivia[]

  • It's currently unknown how collectors, which are neither witches nor demons, use magic or where it originates from within them. All that is known is that they have a separate kind of magic than titans' glyphs.

References[]

  1. Dana Terrace, Rachel Vine (writers) and Stephen Sandoval (director) (August 29, 2020). "Young Blood, Old Souls". The Owl House. Season 1. Episode 19. Disney Channel.
  2. Cissy Jones (April 28, 2023). "The "watching and dreaming" PostHoot with the one and only Dana Terrace! (1:03:14)". Instagram.
  3. Dana Terrace, Luz Batista (writers) and Bridget Underwood (director) (May 7, 2022). "Labyrinth Runners". The Owl House. Season 2. Episode 18. Disney Channel.
  4. Mikki Crisostomo, Madeleine Hernandez, Zach Marcus, John Bailey Owen (writers) and Amelia Lorenz, Bridget Underwood (directors) (January 21, 2023). "For the Future". The Owl House. Season 3. Episode 2. Disney Channel.
  5. Dana Terrace (writer) and Bo Coburn (director) (April 9, 2022). "Reaching Out". The Owl House. Season 2. Episode 14. Disney Channel.
  6. 6.0 6.1 Emmy Cicierega, Mikki Crisostomo, Madeleine Hernandez, Zach Marcus, John Bailey Owen (writers) and Amelia Lorenz, Bosook "Bo" Coburn (directors) (October 15, 2022). "Thanks to Them". The Owl House. Season 3. Episode 1. Disney Channel.
  7. Dana Terrace, Molly Ostertag (writers) and Bo Coburn (director) (June 19, 2021). "Escaping Expulsion". The Owl House. Season 2. Episode 2. Disney Channel.
  8. Terrace, Dana (September 2, 2020). "HOOTY HOOTY! I'm Dana Terrace, creator and EP of The Owl House! ASK ME ANYTHING... If you're brave enough.". Reddit."A palisman is our world's equivalent of a "witch's familiar". They act as familiars and double as magical staffs that house their own source of power outside of a witch's bile sac. They're not all powerful but they can do some cool stuff. Typically a witch will carve their palismen from a special type of wood in their teens. This can either be done at school or with parental supervision. That is... If that precious resource is still around..."

Magic (2024)

References

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